Selected Projects
Gameplay systems, tools engineering, and production-ready features.
Slime
FeaturedSolo Developer
An unreleased Portal & Talos-like puzzle game featuring a slime character with unique physical abilities.
Ecosystem Simulation
FeaturedSolo Developer
A self‑sustaining 2D ecosystem simulation where herbivores and predators exhibit complex emergent behaviors: seeking food, fleeing, reproducing with energy transfer, and aging. The simulation balances multiple parameters to create stable population cycles without external intervention.
Japanese Quizzes
FeaturedSolo Developer • Gameplay & UI Systems
A Japanese language learning quiz application built in Godot, focused on fast feedback loops, clean UI architecture, and repeatable micro-session gameplay design.
ScratchLike – Visual Programming Tool
Student Project • JavaFX Application
A simplified Scratch‑like environment built in JavaFX that lets users create and execute programs using a block‑based interface. Supports turtle graphics commands, real‑time execution, and saving/loading programs in a custom file format.
Best Pokédollar Rate
Solo Developer • Utility Script
A real‑time income tracking script for Pokéclicker that identifies the most efficient Pokédollar farming activities based on actual gameplay data. Uses rolling averages, local persistence, and a clean UI overlay.
Create: Henry
Mod Developer • Systems & Gameplay Extensions
A Forge 1.20.1 Minecraft mod expanding the Create mod ecosystem with additional gameplay mechanics, systems integration, and modular content design. Published across major mod platforms.
Skills
Technologies, tools, and practices I use to build and ship.
Languages
- C#
- C++
- Java
- GDScript
- SQL
- Python
Game Engines
- Unity (2D/3D, Editor tooling)
- Unreal Engine (Blueprints, C++)
- Godot
- Minecraft Modding (Forge)
Software Engineering
- Object‑Oriented Design
- Data‑driven architecture
- Performance optimization
- Version control (Git)
- Debugging & profiling
Development Practices
- Clean code & readability
- Agile workflows
- Iterative prototyping
Timeline
Milestones that show progress: shipped projects, jams, studio work, tools, awards.
Developed Scratch‑like visual programming tool
• JavaFXCreated a simplified Scratch environment in JavaFX using the Command Pattern, with turtle graphics, file I/O, and real‑time execution.
Built an ecosystem simulation in Unity
• UnityDesigned and developed a self‑sustaining 2D ecosystem with agent‑based AI, energy‑based life cycles (eating, reproducing, aging), and emergent predator‑prey dynamics. Optimized for performance with object pooling and tunable parameters.
Released Japanese Quizzes on Itch.io
• GodotBuilt and shipped a Japanese learning quiz app with a focus on UI/UX flow and repeatability.
2nd Year Software Engineering Student
• EPFC • BruxellesContinuing software engineering studies while building public projects in game dev, modding, and interactive apps.
Published Minecraft mod: Create: Henry
• Forge 1.20.1Redesigned and released a Create Addon mod with public distribution and open-source development on GitHub.