Available for internships
Game development
Unreal Engine
Unity
Godot
Optimization

I build games with optimization, clean systems, and fast iteration.

Gameplay programmer with a focus on tools, systems, and performance. I craft experiences that are both fun and technically sound.

Available: InternshipLocation: Remote / On‑siteFocus: Tools, Gameplay, Optimization

Selected Projects

Gameplay systems, tools engineering, and production-ready features.

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Slime

Featured

Solo Developer

An unreleased Portal & Talos-like puzzle game featuring a slime character with unique physical abilities.

C++BlueprintsUnreal Engine 5Physics-Based Abilities
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Ecosystem Simulation

Featured

Solo Developer

A self‑sustaining 2D ecosystem simulation where herbivores and predators exhibit complex emergent behaviors: seeking food, fleeing, reproducing with energy transfer, and aging. The simulation balances multiple parameters to create stable population cycles without external intervention.

C#Unity 2DPlastic SCMObject-Oriented Architecture
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Japanese Quizzes

Featured

Solo Developer • Gameplay & UI Systems

Play in browser

A Japanese language learning quiz application built in Godot, focused on fast feedback loops, clean UI architecture, and repeatable micro-session gameplay design.

GodotC#GDScriptSQL
ScratchLike – Visual Programming Tool thumbnail

ScratchLike – Visual Programming Tool

Student Project • JavaFX Application

A simplified Scratch‑like environment built in JavaFX that lets users create and execute programs using a block‑based interface. Supports turtle graphics commands, real‑time execution, and saving/loading programs in a custom file format.

JavaJavaFXObject-Oriented DesignCommand Pattern
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Best Pokédollar Rate

Solo Developer • Utility Script

A real‑time income tracking script for Pokéclicker that identifies the most efficient Pokédollar farming activities based on actual gameplay data. Uses rolling averages, local persistence, and a clean UI overlay.

JavaScriptBrowser APIsLocal StorageUI Injection
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Create: Henry

Mod Developer • Systems & Gameplay Extensions

A Forge 1.20.1 Minecraft mod expanding the Create mod ecosystem with additional gameplay mechanics, systems integration, and modular content design. Published across major mod platforms.

JavaForge 1.20.1Minecraft ModdingCreate Mod API

Skills

Technologies, tools, and practices I use to build and ship.

Languages

  • C#
  • C++
  • Java
  • GDScript
  • SQL
  • Python

Game Engines

  • Unity (2D/3D, Editor tooling)
  • Unreal Engine (Blueprints, C++)
  • Godot
  • Minecraft Modding (Forge)

Software Engineering

  • Object‑Oriented Design
  • Data‑driven architecture
  • Performance optimization
  • Version control (Git)
  • Debugging & profiling

Development Practices

  • Clean code & readability
  • Agile workflows
  • Iterative prototyping

Timeline

Milestones that show progress: shipped projects, jams, studio work, tools, awards.

Developed Scratch‑like visual programming tool

JavaFX

Created a simplified Scratch environment in JavaFX using the Command Pattern, with turtle graphics, file I/O, and real‑time execution.

2026

Built an ecosystem simulation in Unity

Unity

Designed and developed a self‑sustaining 2D ecosystem with agent‑based AI, energy‑based life cycles (eating, reproducing, aging), and emergent predator‑prey dynamics. Optimized for performance with object pooling and tunable parameters.

2026

Released Japanese Quizzes on Itch.io

Godot

Built and shipped a Japanese learning quiz app with a focus on UI/UX flow and repeatability.

2025

2nd Year Software Engineering Student

EPFC • Bruxelles

Continuing software engineering studies while building public projects in game dev, modding, and interactive apps.

2025

Published Minecraft mod: Create: Henry

Forge 1.20.1

Redesigned and released a Create Addon mod with public distribution and open-source development on GitHub.

2025

Contact

Let’s connect. I’m always open to discussing projects, internships, or collaborations.

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